How To Play Strip Rummy

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  1. Strip Rummy How To Play
  2. How To Play Strip Gin Rummy

Roll two dice at the craps table or three dice at Sic Bo. Play Pai Gow Poker, Tri Card Poker, or Texas Hold'em Bonus Poker. You can even play Vegas Three Card Rummy, and if you don't know how to play rummy, we will gladly teach you. You can play Bingo and Keno too. You Can Win a Progressive Jackpot. Americans love to dream big. Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors, or Beat Jack out of doors, is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew.

How
(Redirected from Beggar-My-Neighbour)
Beggar-my-neighbour
Alternative namesStrip Jack naked, Beat your neighbour out of doors, Beat Jack out of doors
TypeAdding-up-type
Players2+ [1]
Skills requiredCounting
Cards52
DeckFrench
PlayClockwise
Playing timeusually <15 minutes per hand
Random chanceComplete
Related games
War, Egyptian Ratscrew

Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors,[1] or Beat Jack out of doors,[2] is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew.

Origins[edit]

The game was probably invented in Britain and has been known there since at least the 1840s.[3]

It may be the same as Beat the Knave out of Doors or Knave out o' Doors, in which case it is much older as this game is mentioned as early as 1755.[4]

It appears in Charles Dickens's 1861 novel Great Expectations,[5] as the only card game Pip, the book's protagonist, seems to know how to play as a child.

Gameplay[edit]

A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on alternately as long as no Ace or court card (King, Queen, or Jack) appears. These cards are called 'penalty cards'.

Strip rummy how to play

If either player turns up such a card, their opponent has to pay a penalty: four cards for an Ace, three for a King, two for a Queen, or one for a Jack. They do this playing the required number of cards to the central pile. When they have done so, if all the cards are numerals, the player of the penalty card wins the hand, takes all the cards in the pile and places them under their pack. The game continues in the same fashion, the winner having the advantage of placing the first card. However, if the second player turns up another Ace or court card in the course of paying to the original penalty card, their payment ceases and the first player must pay to this new card. This changing of penalisation can continue indefinitely. When a single player has all of the cards in the deck in their stack, they have won.

For more than two players, play proceeds clockwise. If a player reveals a new penalty card while paying their penalty, the next player around pays the tax.[1]

Relation to mathematics[edit]

Is there a non-terminating game of beggar-my-neighbour?

A longstanding question in combinatorial game theory asks whether there is a game of beggar-my-neighbour that goes on forever. This can happen only if the game is eventually periodic—that is, if it eventually reaches some state it has been in before. Some smaller decks of cards have infinite games, while others do not. John Conway once listed this among his anti-Hilbert problems,[6]open questions whose pursuit should emphatically not drive the future of mathematical research.The search for a non-terminating game has resulted in 'longest known games' of increasing length.[7]

See also[edit]

Strip Rummy How To Play

Notes[edit]

  1. ^ abcBeggar my neighbour, The Guardian, 22 Nov 2008
  2. ^'HIPS Finder Ltd'. Retrieved 2020-09-20.
  3. ^''his shop-boy, seated across an empty sugar-tub, was playing a game of 'Beggar-my-neighbor' The Disgrace to the Family Chapter IV'. Retrieved 2016-09-09.
  4. ^Smith 1755, p. 15. sfn error: no target: CITEREFSmith1755 (help)
  5. ^''I played the game to an end with Estella, and she beggared me.' Great Expectations Chapter 8'. 19thnovels.com. Archived from the original on 2009-09-25. Retrieved 2009-10-29.
  6. ^Guy, Richard K.; Nowakowski, Richard J. (25 November 2002). 'Unsolved Problems in Combinatorial Games'(PDF). More Games of No Chance. MSRI Publications. 42. Cambridge University Press. ISBN0521808324. Retrieved 2018-12-03. This problem reappears periodically. It was one of Conway's ‘anti-Hilbert problems' about 40 years ago, but must have suggested itself to players of the game over the several centuries of its existence.
  7. ^Richard P Mann. 'Known Historical Beggar-My-Neigbour Records'. Retrieved 2018-12-03. As of 3 December 2018, none of these games continues indefinitely, the longest found being 1122 tricks / 7960 cards (William Rucklidge, 2014-03-05).
Play
(Redirected from Beggar-My-Neighbour)
Beggar-my-neighbour
Alternative namesStrip Jack naked, Beat your neighbour out of doors, Beat Jack out of doors
TypeAdding-up-type
Players2+ [1]
Skills requiredCounting
Cards52
DeckFrench
PlayClockwise
Playing timeusually <15 minutes per hand
Random chanceComplete
Related games
War, Egyptian Ratscrew

Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors,[1] or Beat Jack out of doors,[2] is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew.

Origins[edit]

The game was probably invented in Britain and has been known there since at least the 1840s.[3]

It may be the same as Beat the Knave out of Doors or Knave out o' Doors, in which case it is much older as this game is mentioned as early as 1755.[4]

It appears in Charles Dickens's 1861 novel Great Expectations,[5] as the only card game Pip, the book's protagonist, seems to know how to play as a child.

Gameplay[edit]

A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on alternately as long as no Ace or court card (King, Queen, or Jack) appears. These cards are called 'penalty cards'.

If either player turns up such a card, their opponent has to pay a penalty: four cards for an Ace, three for a King, two for a Queen, or one for a Jack. They do this playing the required number of cards to the central pile. When they have done so, if all the cards are numerals, the player of the penalty card wins the hand, takes all the cards in the pile and places them under their pack. The game continues in the same fashion, the winner having the advantage of placing the first card. However, if the second player turns up another Ace or court card in the course of paying to the original penalty card, their payment ceases and the first player must pay to this new card. This changing of penalisation can continue indefinitely. When a single player has all of the cards in the deck in their stack, they have won.

For more than two players, play proceeds clockwise. If a player reveals a new penalty card while paying their penalty, the next player around pays the tax.[1]

Relation to mathematics[edit]

Is there a non-terminating game of beggar-my-neighbour?

A longstanding question in combinatorial game theory asks whether there is a game of beggar-my-neighbour that goes on forever. This can happen only if the game is eventually periodic—that is, if it eventually reaches some state it has been in before. Some smaller decks of cards have infinite games, while others do not. John Conway once listed this among his anti-Hilbert problems,[6]open questions whose pursuit should emphatically not drive the future of mathematical research.The search for a non-terminating game has resulted in 'longest known games' of increasing length.[7]

See also[edit]

Strip Rummy How To Play

Notes[edit]

  1. ^ abcBeggar my neighbour, The Guardian, 22 Nov 2008
  2. ^'HIPS Finder Ltd'. Retrieved 2020-09-20.
  3. ^''his shop-boy, seated across an empty sugar-tub, was playing a game of 'Beggar-my-neighbor' The Disgrace to the Family Chapter IV'. Retrieved 2016-09-09.
  4. ^Smith 1755, p. 15. sfn error: no target: CITEREFSmith1755 (help)
  5. ^''I played the game to an end with Estella, and she beggared me.' Great Expectations Chapter 8'. 19thnovels.com. Archived from the original on 2009-09-25. Retrieved 2009-10-29.
  6. ^Guy, Richard K.; Nowakowski, Richard J. (25 November 2002). 'Unsolved Problems in Combinatorial Games'(PDF). More Games of No Chance. MSRI Publications. 42. Cambridge University Press. ISBN0521808324. Retrieved 2018-12-03. This problem reappears periodically. It was one of Conway's ‘anti-Hilbert problems' about 40 years ago, but must have suggested itself to players of the game over the several centuries of its existence.
  7. ^Richard P Mann. 'Known Historical Beggar-My-Neigbour Records'. Retrieved 2018-12-03. As of 3 December 2018, none of these games continues indefinitely, the longest found being 1122 tricks / 7960 cards (William Rucklidge, 2014-03-05).

References[edit]

Wikisource has the text of the 1911 Encyclopædia Britannica article Beggar-my-neighbour.
  • Marc Paulhus (1999). 'Beggar My Neighbour'. The American Mathematical Monthly. Mathematical Association of America. 106 (2): 162–165. doi:10.2307/2589054. JSTOR2589054..
  • Morehead, Albert H.; Frey, Richard L.; Mott-Smith, Geoffrey (1991). The New Complete Hoyle Revised: The Authoritative Guide to the Official Rules of all Popular Games of Skill and Chance. London, New York, Sydney, Auckland, Toronto: Doubleday. p. 456. ISBN0-385-40270-8.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beggar-my-neighbour&oldid=995723233'

How To Play Strip Gin Rummy

Solitaire Rules

The different piles

There are four different types of piles in Solitaire. They are:

  • The Stock: The pile of facedown cards in the upper left corner.
  • The Waste: The faceup pile next to the Stock in the upper left corner.
  • The Foundations: The four piles in the upper right corner.
  • The Tableau: The seven piles that make up the main table.

The setup

The Tableau piles are numbered from 1 to 7, pile 1 has 1 card, pile 2 has 2 cards and so on. The top card on each Tableau pile is turned face up, the cards below are turned face down. The cards that are left after setting up the Tableau are placed in the Stock, face down. The Waste and the Foundations start off empty.

The objective

To win Solitaire, you must get all the cards onto the Foundation piles. The Foundations are ordered by suit and rank, each Foundation has one suit and you must put the cards onto them in the order Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. To get there, you can use the moves described below.

Allowed moves

  • Flip cards from the Stock onto the Waste. You can flip either 1 or 3 cards from the Stock onto the Waste. The number can be configured in Options.
  • Move a card from the Waste onto the Foundations. If the top card of the Waste can go onto one of the Foundations then you can drag it there.
  • Move a card from the Waste onto the Tableau. You can move the top card of the Waste onto one of the Tableau piles.
  • Move a card from a Foundation back onto the Tableau. You can move the top card of a Foundation back onto the Tableau. This isn't allowed in all Solitaire versions, but we allow it here :)
  • Move one or more cards from one Tableau pile to another. You can move a face up card on the Tableau onto another Tableau pile, if that pile's top card is one higher than the moved card and in a different color. For example, you could move a red 6 onto a black 7. Or, if you have red 6, black 5, red 4 face up on one tableau, you can move all of them at the same time onto a Tableau with a black 7. If you have an empty Tableau pile then you can only place a king there.
  • You can flip a face down Tableau card. If you have moved a face up card from a Tableau pile so now the top card is face down, then you can click the face down card and it will be flipped and shown face up.
  • You can move a Tableau card onto the Foundations. You can do this manually if you need to clear some space on the Tableau. You can either drag the cards onto the Foundation, or just double click it and then it will go there by itself. When all cards on the Tableau are turned up, and all cards from the stock are finished then the game will automatically move all the Tableau cards onto the Foundations, since at that point you are guaranteed to win the game.
  • You can Undo as many times as you like. The game offers unlimited undos. Each Undo counts as a new move though, so if you're trying to win the game in as few moves as possible you should be careful about how many undos you use.

Time and Moves

The game counts the moves you make, and measures the time it takes to finish the game, so you can compete against your previous best games if you want. Currently there is no scoring like in the Windows Solitaire, if someone is interested in this then contact me at admin@cardgames.io and I'll see what I can do.





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